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Old Feb 06, 2009, 07:36 PM // 19:36   #1
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13 Fast Cast
12 Curses

[rip enchantment][Enfeeble][Rigor Mortis][Malaise][Arcane Languor][Parasitic Bond][Barbs][resurrection signet]

target the enemy monk cast your spells and watch them die,

Most fun with Physicals on your team,

Cheers

@ Painbringer , does the exhaustion take place if you interupt?
@ Icy 55 , yes maybe [[price of failure] for melee
@ refer , exhaustion if your throat hurts you cant say that much which i refer to spells which need to be spoken less energy = less spells being casted
@ tyla yes that might work

Last edited by Lourens; Feb 07, 2009 at 04:15 PM // 16:15..
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Old Feb 06, 2009, 08:27 PM // 20:27   #2
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I thought this would be an anti-shout/chant build. Maybe re-title it?

Last edited by refer; Feb 06, 2009 at 08:46 PM // 20:46..
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Old Feb 06, 2009, 08:40 PM // 20:40   #3
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...12 death magic?
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Old Feb 06, 2009, 08:54 PM // 20:54   #4
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Needs Faintheartedness for stronger antimelee.
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Old Feb 06, 2009, 09:34 PM // 21:34   #5
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Don't you mean 12 in curses?
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Old Feb 06, 2009, 09:51 PM // 21:51   #6
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Opinion on the use of [Arcane Languor]

Why no disruption? It multiples the pain on monks. Some will try and wait it out then cast only as a last resort. It is real nice to stop them when they try to. [Power drain] [leech signet] [power spike] [cry of frustration] [web of disruption] [power return] etc...?

Last edited by Painbringer; Feb 06, 2009 at 09:57 PM // 21:57..
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Old Feb 06, 2009, 10:23 PM // 22:23   #7
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2 cover hexes is worthless, replace either malaise or parasitic bond with a nice rend or faintheartedness

Spec 12 into curses obviously.
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Old Feb 10, 2009, 01:31 AM // 01:31   #8
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if [arcane languor] is on your bar, [aneurysm] should be too. It will damage them for their full energy amount, but won't replenish energy lost to exhaustion.
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Old Feb 10, 2009, 11:25 AM // 11:25   #9
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Unless the Exhaustion from Arcane Languor works differently than normal, they cop Exhaustion as soon as they start casting. Thus, you can interrupt them to your heart's content.

Power Return would likely be adding insult to injury if they don't get the energy back because they have Exhaustion... Plus it's also Fast Casting.
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Old Feb 18, 2009, 10:40 PM // 22:40   #10
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WTB Faintheartedness. If you run curse, you should have it.

What PvP are you trying to make this build for? RA?

If you want to hate on spellcasters, you definitely want to bring interrupt/enchantment removal.

Mesmers without interrupt is disturbing.

Last edited by MasterSasori; Feb 18, 2009 at 10:43 PM // 22:43..
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Old Feb 19, 2009, 09:41 PM // 21:41   #11
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I personally like [Psychic Instability] or [power block] and [power spike].

Last edited by Stealth Bomberman; Feb 19, 2009 at 10:08 PM // 22:08..
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Old Feb 20, 2009, 05:21 AM // 05:21   #12
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Quote:
Originally Posted by Stealth Bomberman View Post
I personally like [Psychic Instability] or [power block] and [power spike].
Not old enough. Gogo [Glyph of Renewal] and maybe [Glyph of Essence] if you feel brave. It is one of the most fun builds to play though maybe not as effective as modern bars.

Last edited by Celeborn10; Feb 20, 2009 at 05:39 AM // 05:39..
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Old Feb 20, 2009, 08:26 AM // 08:26   #13
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Quote:
Originally Posted by Celeborn10 View Post
Not old enough. Gogo [Glyph of Renewal] and maybe [Glyph of Essence] if you feel brave. It is one of the most fun builds to play though maybe not as effective as modern bars.
lolwhut @ [Glyph of Essence] ehm fast casting for the win ?
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Old Feb 20, 2009, 02:44 PM // 14:44   #14
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Quote:
Originally Posted by Lourens View Post
lolwhut @ [Glyph of Essence] ehm fast casting for the win ?
Try using [Diversion] with it. It's useful if you're being camped by a ranger or want to be sure to take out that monk's WoH. Then GoR Power Leak (try to catch a Guardian or Shield of Absorbtion) or Shame and you can virtually eliminate that monk from play. Energy doesn't matter too much as you will have either Power Drain or Drain Enchantment and should be casting Glyph of Essence on a -5e shield set.

The major downsides are that you're left without a Rend or a hard Rez. It isn't too useful in GvG but it should work in RA.

Last edited by Celeborn10; Feb 20, 2009 at 02:50 PM // 14:50..
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Old Feb 21, 2009, 06:46 PM // 18:46   #15
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Glyph of Essence + Diversion seems really overpowered, actually. If you're good enough to interrupt 3/4 second casting time skills with things like power leak, then you could theoretically do the same thing here except with RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing diversion. Diverting WoH on command seems pretty overpowered.
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Old Mar 07, 2009, 09:39 PM // 21:39   #16
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i really like the idea. maybe web of distruption -> shatter delusions for perfect cover hex ( without any form of interrupt against it ) and some dmg + interrupt at the end.
takes 2 skills, though.
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Old Mar 08, 2009, 11:02 AM // 11:02   #17
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Quote:
Originally Posted by Celeborn10 View Post
Try using [Diversion] with it. It's useful if you're being camped by a ranger or want to be sure to take out that monk's WoH. Then GoR Power Leak (try to catch a Guardian or Shield of Absorbtion) or Shame and you can virtually eliminate that monk from play. Energy doesn't matter too much as you will have either Power Drain or Drain Enchantment and should be casting Glyph of Essence on a -5e shield set.

The major downsides are that you're left without a Rend or a hard Rez. It isn't too useful in GvG but it should work in RA.
How about [backfire] 150dmg at demand
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Old Mar 08, 2009, 06:14 PM // 18:14   #18
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Quote:
Originally Posted by Lourens View Post
How about [backfire] 150dmg at demand
150 damage? Are you running Superior runes? I'd argue that disabling critical skills like Guardian constitutes more solid and flexible shutdown than big numbers. It's why a mesmer running [Power Block] can pretty much eliminate an enemy from play. Total prevention of an enemy using their skills is better than letting them make a half decent choice.
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Old Mar 08, 2009, 07:14 PM // 19:14   #19
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Quote:
Originally Posted by Celeborn10 View Post
150 damage? Are you running Superior runes? I'd argue that disabling critical skills like Guardian constitutes more solid and flexible shutdown than big numbers. It's why a mesmer running [Power Block] can pretty much eliminate an enemy from play. Total prevention of an enemy using their skills is better than letting them make a half decent choice.
Hybrids for the win? ^^
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